Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts.
– Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter.
-Prepare for every aspect of assessment using support and tasks designed by an experienced educator.
– Extend learning through research projects and interdisciplinary opportunities.
– Apply global contexts in meaningful ways with an internationally-minded perspective.
– Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter.
– Confidently cover the framework with chapters covering digital, product and combined design.
Table Content:
Unit 1 Global Goals Design Challenge
Unit 2 Design to help people express their emotions
Unit 3 Playground design
Unit 4 Lights change lives
Unit 5 Service promotion
Unit 6 Gamified exercise
Unit 7 Pedestrian safety
Unit 8 The importance of toilets
Unit 9 Human impact animation
Unit 10 Play with the past
Unit 11 Dealing with change
Unit 12 Turning drawings into products
– Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter.
-Prepare for every aspect of assessment using support and tasks designed by an experienced educator.
– Extend learning through research projects and interdisciplinary opportunities.
– Apply global contexts in meaningful ways with an internationally-minded perspective.
– Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter.
– Confidently cover the framework with chapters covering digital, product and combined design.
Table Content:
Unit 1 Global Goals Design Challenge
Unit 2 Design to help people express their emotions
Unit 3 Playground design
Unit 4 Lights change lives
Unit 5 Service promotion
Unit 6 Gamified exercise
Unit 7 Pedestrian safety
Unit 8 The importance of toilets
Unit 9 Human impact animation
Unit 10 Play with the past
Unit 11 Dealing with change
Unit 12 Turning drawings into products
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